Use the same procedure as adding the the sensor. Type in "switch1" Now add a control command. Now rename the 3rd and final field marked "in". Scroll down to the bottom to find enabled. You will find it not to be a tech tree, but some properties like health, or power capacity. To properly read this block, click on the pencil next to click on the tech tree icon. Like for this situation, you could use a word such as "active", but result will do for now. The game defaults to assigning it to "result" A best practice is to name a variable after its function. If we deconstruct this command, the first part is the variable assigned. This may look like a ton of mumbo jumbo, but this is the key to logic. Now press "Add" Click on "Sensor" The gui will now look like this. Now click on the pencil icon below the processor. Set up a conveyor belt, a processor, and a switch.
Resource collection when not in a sector seems intended, but this should be contained to strictly captured sectors.The primitive project is to turn a conveyor belt on and off with a switch. I don't want to have to carve out time like League of Legends players do to dedicate an entire chunk of time to Mindustry and nothing else.ĮDIT: This might be fixable by just turning off automatic resource collection on uncaptured sectors. I also don't want to have to set up my schedule to play uninterrupted Mindustry, because my schedule doesn't work that way. I don't want to just automatically win the level just because I get interrupted. Can this be looked into? I frequently stop playing during levels because I have a hectic day-to-day schedule, and whenever I do this, I log back in to infinitely many resources, and it feels like I cheated my way out of the level. Furthermore the game will NOT spawn enemies, so you can do this without setting up defenses. You should have maxed out every resource you're harvesting in that level. After several hours, reboot the game, and load back into that level. In fact, there's a way to speed up time without having enemies spawn!
I'd rather dev time go to finishing update 7 than some time skip function that promotes boring strategies. If your really want to just AFK to let resources build up in the rare scenario that's a good idea, you can just watch YouTube or something to pass the time. If none of your sectors are under attack, letting you AFK indefinitely for infinite resources, adding a time skip lets you research technologies with very little infrastructure, leaving you unprepared when sectors get attacked and your time is limited. Therefore, a time skip feature would just promote an unfun and inefficient tactic. You should note that many of these achievements trigger rather delayed (in first line those. Finally added all of the 6.0 Achievements This Guide should help you get all the Achievements for this game Given that I am rather bad at it, myself, it also aims for simple solutions over complicated ones. You can almost always find more nodes to exploit and further decrease the time you need to wait. Mindustry Achievement Guide 6.0 By Crowley. Has the dev explained why he refuses to implement these features? You should be constantly improving your bases, doing nothing while waiting for resources to build isn't a good idea. item/liquid junctions and input/output control).
Wow, that is a shame, so many of those suggestions would be useful (ie.